Project Pelargir
A low-poly exercise with Autodesk 3ds Max∞
My aim is to create an low-polygon model of
Pelargir (c. 17th century Third Age) in scale of 1:1000. Basis of the map is the one published in ICE:s
Sea-Lords of Gondor. I have developed it further to give the city a plausible social and architectural history. Days numbered are actual workdays used only for this project.
Day 1: Started with a heightmap and few loci to define the area of the city.
First draft of Iant Annûn, seen from Enta Sirith.
Day 2: Spouting Whale & Dock
Day 2: Buildings from above.
Day 3: Northern part of the Neldëlendin, minus bridges and details. From right to left: Spouting Whale Inn, Captain's Guildhalls, Courtyard of Shipmasters, Houses of the Shippers and Outfitters, Halls of House Talahir, Warehouses, Belltower.
Day 4: Making those little houses really takes time. The same area from above, with Angamando, more piers and buildings added.
Day 5: Halls of the Faithful in the quarter of Gobel Ciryaher.
Day 5: A view to very incomplete Newport (Vinyalond), with Halls of the Faithful in the background.
Day 6: After a five-week hiatus, the project continues.
Day 7: A view from above. Gobel Eärnil takes shape.
Day 11: Gobel Eärnil: 90% completed. You can see a different view
here∞. Next step, Quarter of the Faithful. You can see a prototype Dúnadan palazetto
here∞.
Day 12: I am trying to figure out how to texture the landscape.
Day 13: Abad Arahir and Court of the Elendili
Day 14: Working on Quarter of the Faitful, Abad Arahir & Court of the Elendili.
Day 15: Working on textures. Unedited rendering of the current project.
Day 16: The Porphyry Pavilion.
Day 16: Quarter of the Faithul is nearing completion.
Day 17: Textures for the Chancellery building in Gobel Eärnil
Day 17: General view of the project. You can see a closeup of the Barad Aerhir
here∞.
Day 18: Witness the difference using Light Tracer (natural light). But rendering time cost is horrendous - 45 mins (left), 9 hours and 20 mins (right).
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